Wednesday, July 23, 2014

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To pave the way for high-speed interstellar travel, NASA plans to take the curvature of space-time in the laboratory. On the possibility of this method tells the well-known developer of motor NASA Harold "Sonny" White (Harold "Sonny" spacecraft game White): The idea that nothing can exceed the speed of light limits our interstellar ambitions. Can we get around it? In general relativity, there are two ways to bypass that allow you to get anywhere quickly, breaking the speed limit of light. One is a wormhole, and others - the curvature of space. What's warping of space and how it can help us? The curvature of space is based on the principle that you can expand and compress the space at any speed. Take for example moving moving walkways at the airport. You go walk 5 miles per hour, and then you get up to tape. You still will move one hour on the same 5 miles, but do it much faster than conventional walkers. What looks like a spaceship with vorp-engine? Imagine spacecraft game for simplicity ball for American football, which has around a toroidal ring with a fixed-pillars. Ball - this is where the team be located and of the ship, and the ring is filled with negative vacuum energy, whose existence is proved by quantum mechanics. spacecraft game Ring with negative vacuum energy needed for the trick with the curvature of space. What looks like a trip with vorp-speed? You will need to gain some initial acceleration and then you turn the ring of negative energy, and it speeds you even more. The space in front of the ship begins to contract and expand behind it, sending the ship through the curved space-time and allowing you to cover a distance with much greater speed. It will be like watching a movie on fast scrolling. Even if you travel with vorp-speed theoretically possible, spacecraft game do make huge energy needs of unprofitable? When the idea was first proved mathematically in 1994, it required an incredible amount of negative energy to their work. However, spacecraft game in 2011 and 2012, we found ways to reduce these energy requirements by several orders. How this idea is close to reality? Now we are more in research than technological phase. We need to make a few well-defined and controlled steps to confirm the concept, to show that we correctly understand spacecraft game and apply the mathematics and physics of the process. To do this, we will try to generate microscopic vorp bubble in the laboratory and measure it. newscientist.com
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